Governor

Governor is position given to a person by his nation to rule over a port. This position makes him crucial person to check the player's career advancement. The governor will inform the current relations of his nation when player interact with him. This information is valuable to determine the plundering target on the ongoing piracy. Other main features of the game are also exclusively accessed from governor, although some of it may differ between versions.

The features that persist throughout versions such as career promotion, marriage prospect, and issued mission with some variation between each version.

Upon arrival at the mansion the governor will always gives a summary of what happened since player last visited a port, by appreciate the support and reprimand the transgression to his nation. The governor's nation stance on player is separated with his own stance. Thus a player may have friendly governor within nation hostile toward him.

Not every port available is ruled over by governor, since a minimum amount of population is needed for them to reside within.

Beside his nation hostility the governor, if on bad relation, may authorize the port to open fire at player fleet. This might sink lesser sail and decrease the crew. If in lukewarm relation the player fleet size and recent activity in port's vicinity will determine them.

While the governor's mansion visually will always present at every port, not all of them host a governor inside. Only a port with enough population can have governor reside in it.

In addition to his daughter, governor might introduce his niece instead as marriage prospect. After married, player still able to visit his wife later, after done talking to the governor, for extra information.

When accepting a mission from governor, visiting him again without completing it let the player to cancel that said mission. By doing so, however, the next mission might not be available as frequent as before.

Minor settlement is separated from typical port in this version, so a governor will always be present since there's higher bottom threshold for population at port than previous versions. In addition, being in vicinity of oncoming vessel to the port will also be accounted, just like normal engagement rule for the career.

In this version since the open world vessel are visible, the mission issued by governor sometimes critical to define the upcoming relationship with other nations. Sending ultimatum or peace offer can be weighed as beneficial event for the career, or not. Governor's daughter might also give some hint, that can be viewed as mission on governor behalf, such as criminal whereabout and map piece.

Specific amnesty from governor isn't present since the nearby missionary will be the one that offer them, for free. In alternative, forcing the way (or sneak in) into hostile governor's mansion will let him offer a letter of marque at extra price.

Other interactions:
 * Governors may give information about the nearest enemy city or vessel.
 * If recently defeated in battle, the governor may arrange a practice match with fencing instructor.

Gallery
The '87 and '94 versions had generic appearance for governor across the nations, while 2004 remake improve the visual alot by adding unique governor for each nation.